Copyright and EULA(End User License Agreement)


For the full list of copyrights and EULA on these textures(drawings) please check follow pages:

http://www.unrealtexture.com/General/Website/Legal/Legal.htm
http://www.unrealtexture.com/Unreal/Website/Legal/Legal.htm
http://www.unrealtexture.com/UT/Website/Legal/Legal.htm
http://www.unrealtexture.com/UT2004/Website/Legal/Legal.htm
http://www.unrealtexture.com/UT3/Website/Legal/Legal.htm
http://www.unrealtexture.com/GOW/Website/Legal/Legal.htm






Copyright / Permissions
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These drawings are copyrighted by UNREAL (c)1998 Epic Megagames, Inc.




Copyright / Permissions
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These drawings are copyrighted by Brecht van der Sande a.k.a. DìèHárd»§ÇW§ (c)2002/2008.




Mixed Copyright / Permissions
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These drawings are partially copyrighted by Brecht van der Sande a.k.a. DìèHárd»§ÇW§ (c)2002/2008.

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These drawings are partially copyrighted by UNREAL (c)1998 Epic Megagames, Inc.






============================================================================
Special thanks go to:
=======================
Smirftsch:
For all the OpenGL patches that makes running these textures possible.

Kerilk:
For making all the conversion tools.






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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.




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(c)2003/2008 Brecht van der Sande A.K.A. DìèHárd»§ÇW§, All Rights Reserved. You are NOT allowed to commercially exploit this archive, i.e. put it on a CD or DVD or any other electronic medium that is sold for money without our explicit permission.

You MAY distribute this archive through any electronic network, provided you keep the archive intact. You also may offer this archive for download.


You can not ask me for permission to use the Epic parts in this package, since i do not held the copyright on the parts created by Epic.


You are alowed to alter the files to your own good, as long as you mention the original maker(s) in a creditfile, and add this creditfile to your archive.

